video shows the quick tips how to make a realistic 3D Potato Chips in Blender. The processes are including Blender 3D Modeling in Edit Mode, 3D Modeling in Object Mode with Modifier, assign Material Shader and edit with UV Texture, finally set up 3D Rendering Scene, which is Blender Cycles realistic render.
Here is the collections of Blender Geometry Nodes Tutorial and Examples that are free available on YouTube. Geometry Nodes is amazing tools in Blender, it can allows us to apply simple input and then get the complex result by using procedural node system. Another powerful feature of using Geometry Nodes is that allows using to apply randomization.
This video shows the quick tips how to make Blender bevel tool and Bevel Modifier. In Blender, Bevel can make Chamfer or Fillet a edge.
This video shows the quick idea how to make Architecture 3D Modeling, using Wireframe Modifier in Blender. In this example, we will go through how to make a greenhouse shape from default cube, and then apply Blender Wireframe Modifier to set object to wireframe and make the structure of Architecture Building.
This video shows how to make Blender Random Color Shader and apply Randomize Transform. In this example, we will go through how to apply Array Modifier to duplicated 3D objects in sequence, to use Sphere as Chocolate Candy, and will go through how to apply random position, rotation and scale for objects.
From Blender version 2.8, 2.9, and 3.0 , the Group is known as Collection. When there are many kinds of different objects such as 3D characters, 3D objects, props, lightings, cameras, etc., you can group the objects into one together by using Collection to well-organised the scene in Blender. Below shows the quick tips how to group the objects using collection in Blender.
When doing 3D in Blender, there are many 3D objects in the scene, you may want to lock objects to make them not to be selected. This is quick tips of Blender lock object from selection, to lock and unlock object in Blender.
This video is showing how to make Blender HDRI Render with Environment Background and Lighting using Cycles Renderer. This is the workflow to show the Blender HDRI node setting, and this node allows to adjust the location and rotate the environment background.
This video is showing how to render Blender Wireframe Shader in Cycles Renderer. The 4 types of wireframe render included basic white color wireframe, color wireframe with base BSDF material shader node, transparent wireframe with basic color, and glow wireframe with glare compositing.