Share this Basic Material setting for Blender Matte Plastic by using Principled BSDF Shader. We can use this basic material for rendering with both Eevee renderer and Cycles renderer. The .blend file is available to download for education uses. Hope this helps. More Blender Material sharing here.
Blender Matte Plastic Material using Principled BSDF Shader Node
The below screenshot shows the node for making Matte Plastic with Principled BSDF Shader. The key point is the value of Roughness in the Principled BSF node. If the Roughness value is 0, the material will be gloss ; if the Roughness value is 1, the material will be extremely rough. In this setting at below screenshot, Roughness is set to be 0.3, which mean in between extremely gloss and extremely rough. We can adjust the roughness value in between 0 and 1 to set the matte plastic material, it depends on how matte finishing you want.
The .blend file is shared and available to download for education use, not for commercial, login and go to Blender Material Library for downloading this material.
Hope this helps. More Blender Tutorial, Tips and Tricks are available here.
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