Blender Bridge Tool – To Connect 2 Faces or Edges
Blender Bridge Tool is a quick way to connect two faces or two edges together by adding face in-between.
Blender Bridge Tool is a quick way to connect two faces or two edges together by adding face in-between.
Below steps are showing how to make a smooth sphere in Blender. Most of the spheres are not smooth when you adding it in default because it is in Low Poly, or less mesh. If we want to make a default sphere smooth, we can make the Low Poly Sphere into smooth by following below steps.
From Blender version 2.8, 2.9, and 3.0 , the Group is known as Collection. When there are many kinds of different objects such as 3D characters, 3D objects, props, lightings, cameras, etc., you can group the objects into one together by using Collection to well-organised the scene in Blender. Below shows the quick tips how to group the objects using collection in Blender.
When doing 3D in Blender, there are many 3D objects in the scene, you may want to lock objects to make them not to be selected. This is quick tips of Blender lock object from selection, to lock and unlock object in Blender.
When you have many 3D objects in your scene, you may need to use the color to visually catalogize your 3D objects in viewport. The default Blender wireframe color is single Black color. We can assign the custom colors into different 3D objects. Please go through the below steps and change wireframe color in Blender.
This video is about how to use Blender import Blender File using Append and Link. And show the difference between Append and Link in Blender.
minimize the file size. We can delete the material by few steps shown as below. This is the scene that we set previous for metal material setup, in this case study, now we are going to remove “Shiny Gold” Material in the second ring.
When we make a 3D object in Blender, we may find that the face orientation is not as our expectation. As upper screenshot, there are different colors (blue and red) on the object when showing the face orientation. To fix the wrong face orientation, we can follow the steps below to show the face orientation and flip normals.
In Blender, switching between Edit mode and Object Edit is a usual and normal process. We can basically edit the size, position, and orientation of 3D object in Object Mode. If we would like to edit the 3D object more details, we need to go to Edit Mode to edit. Therefore, this switching mode process is essential for every 3D CG work. And using the shortcut of switching Edit Mode and Object Mode can speed up your modeling process.
In Blender, we can change shading opacity of 3D objects with transparency by using X Ray Mode in viewport. This X Ray Mode allows you make modeling or preview of 3D object for purposes. This transparent viewport setting could be easier to select and modify the vertex, edge or face, especially when you are doing a complex scene.