The default background color is grey in Maya, if you want to change the background color to others, for example, to black. You can do this as below shown.
The default wireframe color is in blue color in Maya, if you want to change the wireframe color of an object, you can follow the steps that shown as below.
This is a timelapse video on how to create Spiral Splash water along a path by using Bifrost, a Free Extension from Maya. This is quick and simple 3D modeling simulation and animation of Maya particle tutorial. This video will cover the essential steps to quickly create 3D packaging or product rendering, and demonstrate some VFX effects and techniques involved in the process.
This is a time-lapse video on how to create Water Splash 3D model by using Bifrost, a Free Extension for Maya. This is quick and simple tutorial about 3D water simulation tutorial of Maya using particles, and then will go through how to convert particles into mesh, and for rendering using Arnold renderer.
This is a time-lapse video to show how to make water droplets on Surface in Maya with Arnold. This case study is to use a Metallic Soft Drink Can (Beverage Can, 330ml), and make Condensation Water Droplets on this Drink Canby using displacement map with Arnold render in Autodesk Maya, and which using water shader in Default Arnold Standard Shader.
This is a time-lapse video on how to make a soda can in Maya, which 3D modeling technique is starting from 2D image to 3D object shape. This is basic techniques to create a clean typology 3D model of Soft Drink Can (Coca Cola Beverage Can, 330ml) from reference image of Actual Product.
How to use Maya render transparent background Arnold. Actually, Arnold render does not support PNG file format with transparent background.
This is a time-lapse video shown how to make a turntable in Maya, which is to create a 360 Rotating Turntable Animation Loop with basic scene setting by using Arnold Render which is plug-in of Autodesk Maya.
This is a timelapse video showing how to do 3D Product Rendering Image with simple scene setting by using Arnold which is plug-in of Autodesk Maya. This is a quick trial test of Arnold render, and a simple demonstration to show the steps of camera settings, lighting settings, scene settings, and create the bump map in Photoshop, this skill and technique is for beginner to understand in this tutorial.
This is a timelapse video shown on how to export UV map From Maya to Photoshop, which is to create a Personalized Mug Graphics Design and Logo Design by using color map that created by exporting UV map from Autodesk Maya to Adobe Photoshop.