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Blender how to use material preview HDRI to render 

3D lighting tutorial shows how to use material preview HDRI to render in Blender. In this tutorial, we will go through how we can set use Blender Default HDRI environment for realistic render. We will use blender default HDRI in Material Preview for setting up 3D render scene. We will show how to find blender default HDRI location, and put the environment map into shader editor in World setting. All steps are visually shown in this tutorial video. Happy sharing and I hope this helps. More Blender Tutorial are available here.

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Blender how to use material preview HDRI to render 

We can find below steps to find Blender default HDRI location, and add this HDRI environment into 3D scene.

1. Open a scene with 3D objects
2. Split viewport and switch it to Shader Editor
3. In Shader Editor, switch from Object to World
4. Add Environment Texture node and link to Background node
5. In Environment Texture node, click open
6. Go to File folder and find Blender Installed Location
7. Find \datafiles\studiolights\world
8. We can find *.exr file format, which is HDRI environment image
9. Choose one of them, and click Open
10. Then, Blender material preview HDRI is added into 3D scene
11. We can switch to Render Preview to see this HDRI

Furthermore, we can watch this Blender video to go through all steps. Watch here.

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Continuous Reading:
Blender 360 Render for HDRI Environment with Panoramic Camera
Blender Light Type – Point, Sun, Spot, Area
How to add light to an object in Blender

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