This is the basic setting for Polished Gold Metal Material by using Principled BSDF Shader in Blender. We can use this basic material for rendering with both Eevee renderer and Cycles renderer. To gold material color code, #E7A750 is used for this setting. The .blend file is available to download for education uses.
Blender Gold Material Polished Finishing using Principled BSDF Shader Node
The below screenshot shows the node for making Polished Gold with Principled BSDF Shader.
The polished gold setting is set Roughness to 0, that is extremely high polished finished. If you’d like to make it less polished, we can increase the roughness, e.g. 0.1, to make it less polished a bit.
The .blend file is shared and available to download for education use, not for commercial, login and go to Blender Material Library for downloading this material.
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