How to make steam in Blender with Fluid Simulation

Quick video to show how to make Steam Water using Fluid Simulation in Blender. In this video, we will go through how to make steam emitter using 3D object by selecting Smoke as Flow Type. And it will show how to set Domain type as Gas. We need to adjust different value for simulation steam or smoke. After baking the smoke fluid simulation, we have to make Material shader for steam or smoke. This VFX fluid simulation workflow is straight forwards and good for Blender beginners. Hope this helps. More Blender Tutorial, Tips and Tricks are available here.

How to make steam in Blender

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Timestamp
0:00 Blender Steam Water using Fluid Simulation – Smoke
0:10 Start with last scene – Glass and Water
0:30 Add 3D objects for Smoke Flow and Gas Domain
1:30 Basic Smoke Simulation
1:40 Fine adjustment of Flow and Domain for Steam Water
2:54 Steam water Simulation
3:20 Add Wind as Force Field
4:17 Bake Data
5:22 Add Steam Water Material Shader
6:35 Render Preview with Cycles

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Have fun with CGI, to make it simple.
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Continues Reading :
How to make a glass of water in Blender | Realism Cycles
Blender Fluid Simulation | Realistic Water Drop and Ripples
How to make Water Simulation in Blender 3.2 | MantaFlow

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