This is a demo animation to show the walking cycle of Among Us 3D character. This is a video for 360 degree VR viewer.
This is a timelapse tutorial to show how to make Maya Toon Shader with Dotted Halftone, by using aiToon in Arnold Renderer. This is quick and simple 3D cartoon style rendering tutorial for beginner. This video will cover the essential steps of workflow to quickly setup a 3D rendering in the process.
This is a time-lapse tutorial to show how to make Among Us Walk Cycle in simple for 3D animation, and set the walking animation frames. In this video, Red Imposter is used to be rigged. It show to steps at beginner level. This is quick and simple 3 minutes 3D animation tutorial for beginner.
In the last video, we know how to make the 3D character model of Amoug Us. Now, here is a timelapse tutorial to show how to create simple 3D rigging on Among Us game character at beginner level. This is quick and simple 3 minutes 3D rigging tutorial for beginner.
This is a timelapse tutorial to show how to Among Us game character in 3D shape. This is quick and simple 5 minutes 3D modelling tutorial for beginner.
Experimental Trial on Digital Art, a CGI showreel. This is a short 3D animation created by using basic 3D skill and animation composited skill. The idea is inspired from the superstar of Pop Art, Andy Warhol. It is trying to translate Pop Art into another platform, 3D Digital Art. This video is created by the …
This is a time-lapse tutorial to show how to create a simple 3D animation of Campbell’s Soup Can with wrapping Labe in Autodesk Maya. It shows the basic steps to set the time frame of motion. And, the scene is applied by the HDRI image for Ai Skydome Light. This video is quick and simple …
This is a time-lapse tutorial to show how to make 3D model of Campbell’s Soup Can from reference image of Actual Product in Autodesk Maya. And also using the Bend deformer to wrap the label without complex UV map technique.
Maya is an Autodesk product, originally designed only for animation and texture. Additional functions for modeling were later added to the software. When setting keyframes and using curves, I usually prefer Maya’s toolset. 3Ds Max is also a product of AutoDesk, but it is more suitable for modeling, architecture design, engineering and construction. Although Max allows animation, it is best for materials and rendering because it allows easy access to material settings. Blender was developed by Foundation.
When you notice an issue that is same as below screenshot as shown. It means that aiToons are not supported for GPU render. The aiToon shader is working as normal.