In Blender, we can quickly check the dimensions of 3D object by using Properties Panel. In the Object Mode, we can press the shortcut “N” button to show the Properties Panel, and then select an object that you want to set its dimensions. The dimensions of 3D object will on the the bottom of Item Tab in Properties Panel at below screenshot.
In Blender, we can find the Polygon Count in Blender. As per upper screenshot, we drop down the “overlay” menu on the top-right corner, and check the box “Statistics”. The statistics data then will be shown on the top-left corner, including number of object, number of vertices, number of faces, etc.
This is quick and useful tips to Blender Artist to use the ‘zoom’ features for the viewport. If you want to Zoom in Object in the viewport, we can select the object first, and then go to View and select “Frame Selected” as below screenshot, or using the shortcut for zoom to selected object that is “Numpad . ” .
In Blender, there are default Unit System in Metrics. As per different scale of projects, like architecture and product visualization, you might need change to different unit system for your Blender project. Below screenshot is a tip to quick change the units of rotation, Length, Mass, Time, and Temperature.
In Blender, when you render a image or animation, the default render setting is render with grey color background. If you would like to render transparent background in Blender, you can find the option box to check as shown below.
The below video will show how to import image as plane, that is quickly adding reference image plane used for 3D modeling in Blender. In this Blender Beginner Tutorial, it also show how to scale the reference image plane and grip size to match the actual size after importing image as plane. Finally the Blender reference image transparency can be adjusted by using its opacity, so the image plane can be transparent.
d-on called Measuirt. As per screenshot showed at the top, we can measure the size of 3D object, for instance, measuring the distance between 2 vertices, the edge length, the angle and the area of surface.
This Blender Guide, A to Z Book, has over a hundred keywords that is the collection of the useful topic related to the 3D software Blender. Some of the vocabulary words / keywords has a link, or some link will be added in near future, those link that connect the video or tutorial to show how-to’s or workflow of related topic.
This is a timelapse tutorial to show how to make Blender Alpha Texture Transparency, by using Maple Leaf for Case study. In This video, you will understand how to apply image texture into Principled BSDF Shader.
It seems that Blender doesn’t have the smooth mesh preview of 3D object. But we can use “Subdivision Surface” instead of smooth preview. Hope this helps! More Free Blender Tutorial here.