This video is about how to use Blender import Blender File using Append and Link. And show the difference between Append and Link in Blender.
minimize the file size. We can delete the material by few steps shown as below. This is the scene that we set previous for metal material setup, in this case study, now we are going to remove “Shiny Gold” Material in the second ring.
When we make a 3D object in Blender, we may find that the face orientation is not as our expectation. As upper screenshot, there are different colors (blue and red) on the object when showing the face orientation. To fix the wrong face orientation, we can follow the steps below to show the face orientation and flip normals.
In Blender, switching between Edit mode and Object Edit is a usual and normal process. We can basically edit the size, position, and orientation of 3D object in Object Mode. If we would like to edit the 3D object more details, we need to go to Edit Mode to edit. Therefore, this switching mode process is essential for every 3D CG work. And using the shortcut of switching Edit Mode and Object Mode can speed up your modeling process.
In Blender, we can change shading opacity of 3D objects with transparency by using X Ray Mode in viewport. This X Ray Mode allows you make modeling or preview of 3D object for purposes. This transparent viewport setting could be easier to select and modify the vertex, edge or face, especially when you are doing a complex scene.
In Blender, we can select and deselect objects by using below hotkeys.. Click the arrow next to the Select command, and select the mode from the list.
– Select the object in the graphics window. To select multiple objects, SHIFT-Left-click unselected objects to add them to the selection set.
In Blender, we can fast to change the viewport from Perspective to Orthographic, or from Orthographic to Perspective by pressing shortcut Number Pad 5. The second way, we can press the icon on the right side of viewport as below.
There is an addon Material Library pre-installed in Blender. There are few options of materials can be used, such as Glass, Brush Metal, Car Paint, Ceramics, Wood, etc. This is good Material Library for Blender users to get the material quickly without complex setting.
This is a quick tips to reset 3D cursor to origin in Blender. In Blender, the 3D Cursor is a point in 3D space which can be used for a number of purposes. The 3D Cursor is used as the origin for any added object, can be used and moved with the snap tool, and is an option for the pivot point. There is a shortcut to quickly reset 3D cursor to 0 0 0 origin.
We can set the origin for any 3D object in Blender by using shortcut. The origin point or says pivot point is important point that located the 3D object in 3D space. Below steps and shortcut is showing how to set origin to centre of face, and set origin to vertex in Blender.