Continuous to last video cloth simulation, this is quick workflow to show how to make Blender Iridescent Fabric Material with texture shader for both Eevee and Cycles.
Quick video to show how to make Blender Fabric Texture Material Shader Node. This setting is based on last scene cloth simulation to make a cloth shape 3D model, and in this video, the Procedural Fabric Material Texture Shader is made which is compatible with Eevee and Cycles renderer.
Quick video to show how to make Blender Cloth Simulation, and create fabric texture material. This is simple workflow tutorial for beginners to know that how to apply Cloth Simulation to mesh, by setting one object to be collision, and and setting another object to be Cloth, then run the Cloth simulation.
This is a quick video to show how to make NPR Toon Shader in Blender with Eevee renderer. This Toon shader is using Diffuse BSDF shader with color ramp for cartoon shader colouring, and also show how to make outline shader for the edge of object. This Toon shader is basic, and good for Blender Beginners to follow.
Quick video to show how to make Blender Simple Metal Material in Gold, Silver, Copper, and Metallic Text using principled BSDF Shader.
We need to add material into the 3D model, that material is including the color, texture, transparency, finishing, etc. In Blender, there is a quick way to add material using Principled BSDF Shader. Below show the 2 ways how to add Principled BSDF in Blender.
This is a quick video to show how to make Blender Water Material Shader for Eevee and Cycles. This material of water texture shader is setup by using Principled BSDF Shader, and compatible with Blender 3.0 or later.
This video shows how to make Blender Random Color Shader and apply Randomize Transform. In this example, we will go through how to apply Array Modifier to duplicated 3D objects in sequence, to use Sphere as Chocolate Candy, and will go through how to apply random position, rotation and scale for objects.
This video is showing how to render Blender Wireframe Shader in Cycles Renderer. The 4 types of wireframe render included basic white color wireframe, color wireframe with base BSDF material shader node, transparent wireframe with basic color, and glow wireframe with glare compositing.